Continuous localization 2.0 in games – XTM International at Game Global Digital Summit
Games are constantly updating monetizable assets to increase game-play experience. How do you do this seamlessly for a global game audience when change is the norm? Evolved Continuous localization is the answer. If you’re looking for a more thorough explanation, be sure not to miss this panel at this year’s Game Global Digital Summit on March 2nd.
The panelists including Estelle Bailley (Localization Director at Hi-Rez Studios), Paul Davies (Head of Localization and Narrative Design at Socialpoint), and Daniele Corrado (Producer at Riot Games) will share their thoughts and knowledge on how to customize and adapt continuous localization processes, so they work for different game genres, game types, and game content. If you are interested in how the latest continuous delivery strategies are being employed, and how skins and in-app purchases are adapting across markets, this session is for you.
“Continuous localization can make a huge difference for in-game experience and purchases. What may look like a steady drumbeat of localized processes and procedures is in a constant flux which ultimately benefits the overall game-play experience. In this panel, we will focus on how continuous localization is employed at these companies and how it helps localize modern game content effectively.” Dave Ruane, XTM International and PIC Chair
XTM International at Game Global Digital Summit
“I Want That Skin” — How Continuous Localization in Games Meets Player Demands for In-game Purchases
When: March 2, 10:15 am -11:00 am (CET)
Moderator: Dave Ruane, Digital Content and Partnership Manager XTM International
Participants: Estelle Bailly – Localization Director at Hi-Rez Studios, Paul Davies – Head of Localization and Narrative Design at Socialpoint, Daniele Corrado – Producer at Riot Games
Check out the agenda and save your spot at Game Global Digital Summit. See you there!